Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D2KvY-zcbn7-KnaRj-qGBhM-CxhaB | 20/7/2 | 143.1 | 2.13 | 2026-07-05 08:46:38 · 20m 48s | |
| CSGO-fq3uB-wE8OB-AAR3C-3rjYR-mG64E | 23/15/9 | 116.1 | 1.70 | 2026-07-05 08:07:38 · 31m 29s | |
| CSGO-akbt5-5hPtt-aqxSq-V8QRP-ObCRE | 8/15/5 | 57.4 | 0.64 | 2026-06-30 20:07:18 · 30m 31s | |
| CSGO-fmadd-Axaa5-oAiKW-55kAC-3oZEC | 13/12/9 | 89.8 | 1.29 | 2026-06-30 19:40:58 · 23m 36s | |
| CSGO-nD4ok-VkAp2-SD6LD-odzHF-NyCJC | 6/17/6 | 50.5 | 0.51 | 2026-06-30 18:23:54 · 34m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.