Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E4siz-zqrcQ-VG8K9-JSRy2-8LhWA | 15/11/6 | 93.4 | 1.36 | 2026-07-06 19:57:26 · 24m 18s | |
| CSGO-i3ddo-CaACc-HAtvD-utcr2-Rz23L | 15/16/7 | 90.9 | 1.05 | 2026-07-01 07:52:28 · 35m 27s | |
| CSGO-VGV5u-fahYb-iCKqX-rbk8N-xbjsF | 20/20/10 | 113.5 | 1.30 | 2026-06-30 07:54:51 · 32m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.