Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w2vhS-zbmw4-DX8aD-h79Xd-tF7yD | 19/16/5 | 89.3 | 1.21 | 2026-07-01 11:30:49 · 39m 19s | |
| CSGO-4YFGi-rjwXr-9xEqY-Esouz-hq4FP | 14/12/6 | 74.7 | 1.16 | 2026-06-26 14:32:15 · 28m 18s | |
| CSGO-USFBy-oA52O-J2Smp-BAhq4-OqTiA | 20/15/7 | 90.6 | 1.29 | 2026-06-26 13:52:30 · 33m 34s | |
| CSGO-ZJyAe-3JXVK-iYrtR-Hme9H-mcWoN | 19/11/4 | 99.7 | 1.63 | 2026-06-26 13:23:45 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.