Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w9D92-ThtZs-3Qtie-uQaUH-CKxbE | 10/9/1 | 22.1 | 0.94 | 2026-07-06 04:13:31 · 6m 19s | |
| CSGO-BVDRi-wfBmz-4CP9Q-fSGYe-ciQZQ | 18/12/7 | 100.3 | 1.49 | 2026-07-03 06:07:28 · 32m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.