Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qsvp8-PekWQ-ZHvQB-S43qs-efFnK | 18/18/8 | 95.5 | 1.27 | 2026-07-03 13:42:24 · 34m 49s | |
| CSGO-ufKtz-aMqie-9z5VM-qZLxA-fympQ | 13/17/3 | 74.2 | 0.78 | 2026-07-02 18:37:01 · 40m 29s | |
| CSGO-NjbUR-YhyFG-Ptwbn-SRdex-8rP3A | 13/13/8 | 88.8 | 1.19 | 2026-06-22 16:24:43 · 31m 33s | |
| CSGO-b8rww-TxTwc-uuuVG-h2kNi-xY2tJ | 18/10/3 | 103.9 | 1.60 | 2026-06-19 13:08:55 · 24m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.