Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3jtyd-SmLXY-mtQJu-uc3pe-84fGH | 20/12/8 | 109.3 | 1.57 | 2026-07-04 19:07:02 · 41m 19s | |
| CSGO-6nUUf-xfyKZ-mAEdW-jsCDQ-ASfCG | 10/16/11 | 66.5 | 0.90 | 2026-07-04 18:19:07 · 39m 47s | |
| CSGO-cmPyZ-qd3bN-9QkU6-GrJoQ-mG64E | 14/11/0 | 67.3 | 1.17 | 2026-07-04 17:34:20 · 36m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.