Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aF4Tk-z9MpP-OZZ34-7yNyt-UXOYE | 12/15/1 | 64.4 | 0.88 | 2026-07-06 18:02:01 · 20m 57s | |
| CSGO-ipyDs-4Q7kO-OzUjE-ciBxN-xxdqA | 15/17/3 | 73.9 | 0.96 | 2026-07-06 16:54:57 · 43m 35s | |
| CSGO-N6qFM-GXiPV-y5ZHr-hdp6z-vLJjC | 10/16/6 | 54.6 | 0.84 | 2026-07-06 15:15:16 · 37m 36s | |
| CSGO-S4fxt-iDv4C-GqxKo-FSf7U-buxwQ | 11/14/5 | 80.4 | 0.98 | 2026-06-29 18:58:10 · 20m 9s | |
| CSGO-nsHfS-p2tFO-B9EqW-7p3u8-yUD3J | 10/22/7 | 46.0 | 0.57 | 2026-06-28 12:23:13 · 41m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.