Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HELiF-bn57W-HAtWX-v7CzF-Yo9aC | 13/16/8 | 69.4 | 1.01 | 2026-06-29 16:52:34 · 33m 8s | |
| CSGO-cqwCO-XMswd-nKZi8-DAb89-m9ROG | 15/12/8 | 90.4 | 1.34 | 2026-06-29 12:33:04 · 30m 10s | |
| CSGO-CwH2R-YXkwK-5ODu8-Rs34e-DQbEC | 18/11/5 | 113.4 | 1.56 | 2026-06-25 12:59:33 · 26m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.