Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WYOdb-6V2UU-zbBuo-P9C5a-oF7yD | 20/9/8 | 98.1 | 1.62 | 2026-07-02 19:45:10 · 36m 29s | |
| CSGO-zAhaE-n9fof-Xjqac-kUzWV-oaM2G | 9/7/6 | 55.1 | 1.17 | 2026-06-29 22:56:23 · 25m 23s | |
| CSGO-H9uCS-CuMGr-taScG-qXm8U-8Q9zP | 9/17/9 | 68.6 | 0.84 | 2026-06-26 15:39:55 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.