Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SzeQH-rAv3A-E6kbW-VT7B7-qLzkG | 9/15/2 | 69.9 | 0.76 | 2026-06-28 20:49:23 · 24m 38s | |
| CSGO-Qnkea-tfeMK-DKWuF-fN8eu-KX6ZJ | 14/19/4 | 70.2 | 0.81 | 2026-06-28 20:09:57 · 35m 59s | |
| CSGO-PKOt5-qKM48-PSGAU-CHuDE-QTTrC | 9/18/2 | 58.5 | 0.50 | 2026-06-28 19:31:24 · 30m 42s | |
| CSGO-X8SB4-wcn4E-vjARi-Ga6Za-RFPEL | 15/17/9 | 77.4 | 1.09 | 2026-06-28 18:52:16 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.