Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s446A-wTDqj-Te3aw-qSCnm-dhLfN | 20/14/2 | 87.5 | 1.31 | 2026-07-04 23:19:30 Β· 34m 58s | |
| CSGO-EAXUi-fCV49-Xh8xt-O6VXH-9of4D | 18/17/5 | 93.1 | 1.20 | 2026-07-03 01:28:49 Β· 38m 21s | |
| CSGO-pEGZp-jRtGS-ZaeAO-hFhiu-v3SiA | 33/22/3 | 88.8 | 1.37 | 2026-06-06 22:01:27 Β· 48m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.