Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JO8Er-Z2bqz-xrnBj-qnSbL-hTsdA | 8/17/7 | 76.9 | 0.57 | 2026-07-05 09:38:05 · 27m 33s | |
| CSGO-2v9T6-HdmBr-UKFKG-NO5TS-DmAEB | 33/20/8 | 106.8 | 1.63 | 2026-07-04 04:11:58 · 43m 54s | |
| CSGO-uS8vw-46uat-KzbRP-DLq4z-tezYP | 19/10/2 | 95.0 | 1.64 | 2026-07-03 03:09:59 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.