Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YAtxe-WPnMR-5L92m-xD75O-3HZkF | 17/18/7 | 92.0 | 1.18 | 2026-06-23 17:21:01 · 38m 25s | |
| CSGO-JfOnb-zOctU-HdTnM-TNaOG-Lp6qB | 30/12/4 | 144.1 | 2.07 | 2026-06-17 20:39:29 · 34m 55s | |
| CSGO-4U5VM-LYYBx-2eJkV-A2tAP-iR6FP | 14/11/6 | 79.8 | 1.25 | 2026-06-17 16:40:28 · 30m 58s | |
| CSGO-dyrzz-NzeHm-GREBO-ns6Fz-KWtrD | 13/6/9 | 106.8 | 1.77 | 2026-06-16 18:49:49 · 24m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.