Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ay7Oc-XiJXZ-HfbNs-vOtNy-zMOcF | 16/14/2 | 63.1 | 1.09 | 2026-07-04 20:05:35 · 39m 18s | |
| CSGO-SUxUo-Uk8kb-x7Gwo-YUOJS-TvDBM | 16/16/5 | 71.5 | 1.02 | 2026-07-04 19:28:14 · 33m 48s | |
| CSGO-H26B6-QMN7q-Rrkjr-9uDBK-c84VH | 17/22/10 | 73.7 | 1.04 | 2026-07-04 18:30:22 · 44m 22s | |
| CSGO-zmjA3-RJZQO-VfD23-jX6FX-VGU8N | 9/15/3 | 62.3 | 0.68 | 2026-06-29 20:09:33 · 27m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.