Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pv4yp-PZ3rd-MEndj-sb9WS-dvV9G | 6/14/3 | 54.2 | 0.53 | 2026-06-29 16:39:04 · 29m 2s | |
| CSGO-UUoex-EhHpA-SjGEr-rnReS-qvuvE | 5/16/4 | 51.6 | 0.30 | 2026-06-29 16:11:08 · 25m 17s | |
| CSGO-6Rab9-tsmvn-UutCh-Qm4pT-Q62cQ | 13/14/5 | 61.1 | 0.98 | 2026-06-28 14:07:36 · 40m 53s | |
| CSGO-Zb55i-zvDa5-XnckE-qTeUp-QXpRP | 3/11/1 | 48.4 | 0.36 | 2026-06-28 13:45:05 · 19m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.