Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ea9MS-PbFVZ-CbQr9-uRiyS-DmAEB | 6/15/2 | 45.6 | 0.46 | 2026-07-04 03:39:44 · 28m 59s | |
| CSGO-9BfSs-N5U9j-MFVDJ-NnNJj-q4yUO | 3/17/1 | 11.7 | 0.11 | 2026-07-04 02:52:13 · 41m 50s | |
| CSGO-duOzk-dxAeR-usD2s-v3WBe-dtysP | 8/14/10 | 71.8 | 0.92 | 2026-06-25 20:09:00 · 24m 45s | |
| CSGO-z4yEj-zyyPx-FdmTe-fzqxe-GZpUE | 25/13/5 | 111.0 | 1.77 | 2026-06-23 20:07:34 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.