Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-acDsT-5HzBN-MxeeP-r7uRb-BusnC | 19/18/3 | 77.0 | 1.06 | 2026-07-03 20:23:54 · 35m 58s | |
| CSGO-TZVRY-FPYNC-yE9sZ-fxTYN-CnF8D | 16/11/6 | 132.0 | 1.72 | 2026-06-27 17:01:08 · 19m 19s | |
| CSGO-DyHAC-2GdCR-UWXou-FkkZZ-4EacP | 17/10/10 | 131.7 | 1.68 | 2026-06-16 17:03:10 · 22m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.