Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RwLkw-wn5jX-NeXAP-xsRUw-rVC7K | 11/15/3 | 83.7 | 0.95 | 2026-06-25 18:31:14 · 25m 38s | |
| CSGO-tDSZD-EW3tb-xZjy7-CUb8H-Wd3AC | 23/10/3 | 119.3 | 1.96 | 2026-06-19 19:35:31 · 24m 10s | |
| CSGO-tQ6HK-xvpoO-3SrPD-FRQNG-CoRqJ | 22/5/6 | 161.2 | 2.61 | 2026-06-19 19:06:20 · 22m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.