Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nvmwB-pyiHC-ej89R-EyCU5-hKMkO | 15/18/6 | 82.2 | 0.98 | 2026-07-07 18:33:38 · 33m 44s | |
| CSGO-8R5hL-WLdJr-kbobu-7ArJZ-UjenL | 15/9/4 | 92.2 | 1.42 | 2026-07-05 17:01:56 · 28m 7s | |
| CSGO-BMk93-T5Drh-NAUVK-Fbndx-krhGH | 17/16/4 | 86.4 | 1.20 | 2026-07-05 16:18:23 · 40m 49s | |
| CSGO-NFp2y-Q3hHE-XQVqS-DRsQb-YPVeL | 12/17/9 | 84.7 | 0.91 | 2026-07-04 14:22:54 · 41m 50s | |
| CSGO-Wkya5-y9By5-yJhTz-GBUqX-kkAUM | 16/13/4 | 85.6 | 1.18 | 2026-07-04 13:46:07 · 30m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.