Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wzsbh-6snwr-q6sVh-6Yt5X-sGCtG | 25/15/6 | 113.6 | 1.50 | 2026-06-29 13:57:05 · 35m 41s | |
| CSGO-vmJnO-Qaenw-cUfEs-63nyF-8w9TM | 14/15/8 | 107.1 | 1.16 | 2026-06-29 09:02:24 · 29m 9s | |
| CSGO-zeLDR-jGHOw-xamoV-j3ZYy-mfMbM | 17/16/3 | 91.2 | 1.11 | 2026-06-17 15:00:03 · 30m 4s | |
| CSGO-3o5SL-RKWmz-ssStV-Gb69d-RPeyC | 11/19/4 | 60.6 | 0.72 | 2026-06-16 10:50:56 · 40m 23s | |
| CSGO-wqaQi-6mdWY-UbYYd-YZYwu-sXCAA | 15/10/4 | 95.2 | 1.48 | 2026-06-10 11:57:23 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.