Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e4aDn-jMorA-kVHCs-wzMtV-rRXXC | 20/14/3 | 65.5 | 1.02 | 2026-07-01 10:28:59 · 61m 1s | |
| CSGO-VuBFZ-GKjzi-EquY4-bPcdx-CXFuA | 11/5/5 | 81.2 | 1.47 | 2026-06-29 13:20:33 · 21m 54s | |
| CSGO-fhrXX-6QQZ2-t5kun-LScEc-sFzAC | 18/16/9 | 95.1 | 1.21 | 2026-06-29 08:10:49 · 37m 20s | |
| CSGO-O9hBq-mmKJ3-ufDy8-S8FWK-SwJ5O | 20/13/4 | 100.6 | 1.56 | 2026-06-24 20:37:34 · 26m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.