Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qDxJL-oo9qd-HHBbV-Qbobh-9hs8O | 11/15/4 | 79.2 | 0.95 | 2026-07-03 20:15:32 · 26m 28s | |
| CSGO-AjDjt-jfiKm-6Gsih-f7tih-OFSiA | 16/17/3 | 77.2 | 1.04 | 2026-07-02 20:34:59 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.