Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iyRAU-7Raxn-SqeOT-fw2qx-SMOtQ | 19/20/4 | 72.8 | 0.98 | 2026-07-05 17:55:09 · 48m 6s | |
| CSGO-Mc46K-2uta7-4qaxY-nkt6Z-vZeuB | 21/11/6 | 100.9 | 1.58 | 2026-07-05 17:14:16 · 31m 52s | |
| CSGO-wKpVR-4j3vk-XawXB-jqub6-meAtG | 11/9/3 | 59.7 | 1.15 | 2026-07-05 13:58:19 · 26m 5s | |
| CSGO-sQep8-pC8XE-2JbeZ-y9Coo-bifiK | 21/18/5 | 83.6 | 1.19 | 2026-07-04 19:03:21 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.