Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dWBEz-wSbiQ-W39Fj-S5Eoz-t2uWK | 20/22/12 | 92.0 | 1.17 | 2026-06-28 21:35:05 · 49m 46s | |
| CSGO-codCj-JqmAW-4ea3E-cwNJP-LmztJ | 21/17/7 | 92.5 | 1.43 | 2026-06-28 13:23:30 · 36m 34s | |
| CSGO-Dcbba-xY2dm-ykzLv-Qb6M2-hq4FP | 8/7/3 | 56.3 | 1.16 | 2026-06-28 12:55:47 · 23m 51s | |
| CSGO-D6css-tCdLp-VB34b-P6H5V-rG64E | 9/15/5 | 72.4 | 0.83 | 2026-06-24 19:17:09 · 24m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.