Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CLWZ3-ORFeD-u5BkC-NFGkJ-fnnYF | 12/14/4 | 57.5 | 0.96 | 2026-07-08 20:48:04 · 35m 14s | |
| CSGO-OWmKz-HPi85-ruz3O-Th9Ch-its4N | 23/16/2 | 106.8 | 1.41 | 2026-06-29 16:08:03 · 39m 18s | |
| CSGO-9TvtZ-ZFxtd-UxFrZ-DTszO-xbjsF | 11/19/8 | 76.3 | 0.73 | 2026-06-17 17:19:15 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.