Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MvNcP-4ytzq-QPvDv-GPWUe-W5vjN | 11/20/4 | 57.5 | 0.58 | 2026-06-25 20:58:13 · 36m 15s | |
| CSGO-qyCbW-Eu4xv-Grep6-z33TT-Q62cQ | 15/14/8 | 95.9 | 1.28 | 2026-06-25 20:23:52 · 30m 56s | |
| CSGO-doOVA-BFMBi-vqU5J-mDrzH-dJxsP | 19/18/5 | 98.4 | 1.17 | 2026-06-22 19:55:47 · 38m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.