Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qRvuh-tH4UQ-CtemF-dLYoM-7bfOQ | 14/18/7 | 73.5 | 0.92 | 2026-06-24 17:42:05 · 34m 4s | |
| CSGO-AJeDE-DxoTF-7Fcs8-pMn9X-vkSSH | 11/19/5 | 75.9 | 0.77 | 2026-06-12 20:18:15 · 32m 48s | |
| CSGO-TcWTy-H4Z9z-HOAhm-nHPpC-UUYkF | 1/14/3 | 29.8 | -0.07 | 2026-06-12 19:54:09 · 21m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.