Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.8%Peak single-match outcome anomaly 29.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
Low mean preaim 6.98° with a tight 5.51° spread across 107 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 10 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9ZkJ4-cyRfS-emekk-wtj6k-ps68F | 25/17/9 | 125.9 | 1.65 | 2026-07-04 20:41:10 · 41m 36s | |
| CSGO-WTVYv-pvc7s-VGpNT-ikFGS-dvV9G | 22/11/2 | 94.9 | 1.64 | 2026-07-04 20:04:56 · 30m 57s | |
| CSGO-89pWv-hxckH-4ToQS-rMtRH-2T88F | 26/16/6 | 115.3 | 1.70 | 2026-07-03 21:03:25 · 37m 16s | |
| CSGO-4MJ9U-f6RN3-inMPf-cVv2A-kdbhQ | 17/15/3 | 75.3 | 1.02 | 2026-07-03 20:19:01 · 36m 40s | |
| CSGO-NjbJs-C6VLo-TbYAV-imCqG-Ry6SA | 13/22/7 | 58.0 | 0.73 | 2026-07-03 19:17:39 · 51m 22s | |
| CSGO-xoAGF-no3Pk-Vk78u-Wyyn5-aqKPJ | 18/10/4 | 102.8 | 1.63 | 2026-07-01 19:46:03 · 31m 4s | |
| CSGO-xkE7A-p6iut-kXKMn-XySan-SD8aC | 12/19/5 | 63.1 | 0.75 | 2026-06-28 18:55:36 · 28m 46s | |
| CSGO-NbkCM-RYhET-27XCb-zNRxD-QdvLA | 24/13/5 | 106.5 | 1.52 | 2026-06-27 19:32:02 · 43m 10s | |
| CSGO-fEirk-OC3HH-y6nJD-CWoV3-Gzi5P | 17/10/3 | 106.1 | 1.61 | 2026-06-27 18:49:18 · 31m 48s | |
| CSGO-9LkKv-WpDMb-CBNf8-wLAXN-2mw9H | 4/16/4 | 43.9 | 0.35 | 2026-06-24 19:42:36 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.