Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t8Gva-MMtoR-NdVnG-dHQD5-wquLA | 8/8/5 | 73.1 | 1.15 | 2026-06-20 19:51:23 · 21m 33s | |
| CSGO-bvz8K-kajAR-sXJHN-4nZA6-tKkXM | 23/15/3 | 110.2 | 1.59 | 2026-06-20 19:05:22 · 37m 30s | |
| CSGO-wFqwv-5Zf4B-8ynwi-vrtXx-zMOcF | 3/11/3 | 50.1 | 0.46 | 2026-06-20 11:26:13 · 16m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.