Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DcbG4-GqYTe-sw9JX-VmJzA-jTiLJ | 26/10/7 | 111.1 | 1.89 | 2026-07-07 20:22:56 · 33m 33s | |
| CSGO-RXrOF-Nzi7j-BNGYG-bbmcz-VWJeB | 19/21/9 | 94.7 | 1.11 | 2026-07-02 20:13:47 · 36m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.