Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mpSnh-u4BhN-p7PLJ-QiKyT-DmAEB | 15/17/9 | 82.7 | 1.18 | 2026-07-03 12:21:52 · 33m 33s | |
| CSGO-v3aub-eLeED-kxmHN-wjm7W-fGn6J | 17/7/6 | 116.4 | 1.89 | 2026-06-27 21:58:23 · 27m 22s | |
| CSGO-kFBv5-bWUp4-zdVSa-n9w72-5exTC | 17/16/6 | 90.6 | 1.19 | 2026-06-22 13:52:30 · 34m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.