Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NPYYT-no6i6-3kbhf-aBrer-q3SiA | 21/20/7 | 78.8 | 1.15 | 2026-07-01 20:41:56 · 48m 34s | |
| CSGO-XZ2DQ-6nnq7-iQss8-SPEFp-EiX5F | 25/22/3 | 85.2 | 1.18 | 2026-07-01 19:40:36 · 58m 23s | |
| CSGO-tBdsn-TL8DC-QWSao-RurrJ-Kn6nM | 24/16/7 | 90.0 | 1.36 | 2026-06-22 19:23:16 · 46m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.