Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rbU3W-63GSy-EeCaf-86tjO-ecnwG | 16/25/8 | 65.2 | 0.82 | 2026-07-01 19:52:19 · 55m 33s | |
| CSGO-E2yHW-VroH6-GwJZb-eUYNy-pBcBN | 17/18/5 | 88.0 | 1.13 | 2026-07-01 17:27:41 · 38m 55s | |
| CSGO-P7OUq-GQAkf-tmrpZ-Usy9U-bmPhG | 12/21/7 | 72.0 | 0.74 | 2026-06-29 18:36:55 · 44m 52s | |
| CSGO-buoZY-W4y89-BcVDX-CZ7V3-LMXDJ | 21/18/8 | 110.9 | 1.47 | 2026-06-26 22:01:09 · 38m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.