Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aiyqn-rFirk-SsJHG-Z2iRj-6i8LK | 23/17/4 | 98.3 | 1.42 | 2026-07-01 17:59:21 · 32m 14s | |
| CSGO-2z8c4-Cjev9-56Mey-xUE6f-YYmQD | 11/16/5 | 49.6 | 0.73 | 2026-06-20 18:35:18 · 39m 7s | |
| CSGO-8QZPs-XThA2-nzq5K-5aDVJ-ZKmDA | 24/19/7 | 96.5 | 1.24 | 2026-06-18 18:37:51 · 46m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.