Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NRFTZ-GN8x7-iqRvS-RPEJi-xOYQM | 10/15/7 | 65.7 | 0.82 | 2026-07-06 00:10:31 · 34m 15s | |
| CSGO-aKHPz-bLbq9-Kn87a-UeQvp-j4FdH | 19/17/3 | 76.6 | 1.12 | 2026-07-05 18:27:03 · 34m 36s | |
| CSGO-CCm6P-D6nY3-v4O7A-wWaVV-KG6KQ | 12/12/2 | 66.6 | 0.96 | 2026-06-27 18:53:15 · 32m 18s | |
| CSGO-vwVaY-ScTXj-RK8wS-kHpU6-WBUWJ | 15/11/0 | 77.0 | 1.25 | 2026-06-26 18:24:01 · 31m 17s | |
| CSGO-oxLGL-UNm4C-fwHZh-mGF4o-3De4D | 15/11/8 | 101.0 | 1.40 | 2026-06-14 21:19:45 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.