Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-962Yr-7YW7A-iJky3-ZJfXH-cJWzE | 9/16/4 | 63.8 | 0.69 | 2026-07-04 21:01:32 · 24m 55s | |
| CSGO-ty52b-xhXXW-BGGjD-owHP2-ozioE | 8/18/3 | 54.8 | 0.44 | 2026-07-04 20:19:24 · 31m 12s | |
| CSGO-RSQFb-77jwL-cEUDe-Axz2T-X7YpG | 8/17/1 | 46.3 | 0.34 | 2026-07-03 02:13:50 · 27m 53s | |
| CSGO-UbbW7-Ca6aq-6nHow-ronmE-J9tvE | 10/16/6 | 45.0 | 0.80 | 2026-06-18 23:19:42 · 33m 4s | |
| CSGO-Cw57m-ai9JC-wAvLJ-3YZXa-rjNYE | 20/18/9 | 100.5 | 1.38 | 2026-06-12 01:12:54 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.