Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e4aDn-jMorA-kVHCs-wzMtV-rRXXC | 25/18/10 | 88.6 | 1.39 | 2026-07-01 10:28:59 · 61m 1s | |
| CSGO-UsY29-ywAEi-ujyoR-rAeLS-6a4mA | 17/6/1 | 121.4 | 1.90 | 2026-06-30 08:56:44 · 23m 31s | |
| CSGO-qGk9b-aQ9YQ-urJdh-yZpNM-xH2cQ | 20/13/5 | 102.2 | 1.48 | 2026-06-30 08:18:31 · 33m 54s | |
| CSGO-QvCxr-VVX5e-nQ7U4-ec9zu-b2VjM | 24/16/5 | 101.6 | 1.43 | 2026-06-29 18:12:22 · 40m 58s | |
| CSGO-3bBsx-pDDQS-LrTfu-AKcNC-opWTB | 25/11/7 | 142.0 | 2.03 | 2026-06-29 16:35:27 · 38m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.