Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HW3QE-4ufJN-F8FT8-XiXwC-y9qBE | 10/16/10 | 71.0 | 0.97 | 2026-06-28 21:02:14 · 30m 51s | |
| CSGO-mj4Kp-RO9aR-aKXDf-FoTZE-cdm2H | 7/19/8 | 77.5 | 0.64 | 2026-06-23 12:17:07 · 25m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.