Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A8B7r-XEF7M-Wq3qf-f387x-zePNN | 14/18/3 | 71.7 | 0.77 | 2026-07-03 20:53:12 · 40m 44s | |
| CSGO-YKkhw-o63Sx-fSyMK-U2H3Y-sPk9Q | 22/13/10 | 94.8 | 1.49 | 2026-07-03 19:20:46 · 37m 55s | |
| CSGO-OEVm2-LLfpc-PxGGb-PPJP7-tKkXM | 7/14/0 | 52.3 | 0.48 | 2026-06-24 19:27:08 · 23m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.