Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fzort-zcQW2-nq7O2-fQ6nW-XvmHB | 5/15/2 | 46.7 | 0.31 | 2026-07-03 20:09:48 · 24m 34s | |
| CSGO-NaQjp-nEJ4w-UpM9C-cbEMH-2T88F | 15/21/6 | 77.5 | 0.90 | 2026-07-03 07:12:07 · 37m 50s | |
| CSGO-8deke-t8dLd-O49e2-xuAsD-zdTnB | 11/20/4 | 63.8 | 0.70 | 2026-06-28 21:22:35 · 37m 4s | |
| CSGO-kUQbV-ZkAzE-JiQvw-wqMvi-G4R4M | 8/14/4 | 76.2 | 0.75 | 2026-06-28 01:23:22 · 25m 12s | |
| CSGO-2Fm29-Asnhb-Xhv7b-Gs25Z-KaoYF | 12/17/2 | 75.8 | 0.95 | 2026-06-26 14:22:05 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.