Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YUfWR-Vd8ko-nRbxQ-yJdo5-5UVzE | 17/16/4 | 84.2 | 1.20 | 2026-06-18 20:57:08 · 35m 59s | |
| CSGO-QX9Mc-8ytUN-e5tHo-S2a7R-TvDBM | 19/9/2 | 94.6 | 1.64 | 2026-06-12 21:39:48 · 30m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.