Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qiXhL-4B2iE-QbqCK-a5LPu-7BLwF | 29/16/7 | 134.2 | 1.91 | 2026-06-24 03:25:08 · 41m 50s | |
| CSGO-yAXnY-k8sxO-C6OYj-9YTFA-Tyv9H | 12/16/5 | 80.3 | 0.94 | 2026-06-24 01:49:24 · 25m 38s | |
| CSGO-mKb7D-Jj3qz-aE4Ca-KDNyi-5XEyB | 23/22/6 | 93.1 | 1.22 | 2026-06-14 04:54:28 · 43m 31s | |
| CSGO-M6OaP-47NFT-WhuMn-TSmak-ps68F | 22/18/13 | 104.2 | 1.38 | 2026-06-14 04:09:28 · 41m 30s | |
| CSGO-4On85-WGWPe-qNu2L-iudvE-s9ROG | 13/17/6 | 84.9 | 1.02 | 2026-06-14 03:32:01 · 34m 33s | |
| CSGO-nef3D-mraJW-MixnL-5hfXL-hRyQN | 20/23/4 | 76.9 | 0.98 | 2026-06-14 02:38:12 · 46m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.