Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bbQRp-Xj9i6-Az2K9-r8y7e-KtcZH | 9/14/4 | 54.6 | 0.88 | 2026-07-04 21:52:14 · 33m 48s | |
| CSGO-Mumnz-jcNZR-Gdv6y-SFuoL-CxhaB | 21/23/12 | 97.1 | 1.20 | 2026-07-03 21:18:30 · 46m 16s | |
| CSGO-u6hHe-GtJVt-eEZYC-zcVhc-BusnC | 18/14/5 | 90.5 | 1.28 | 2026-07-02 22:08:54 · 35m 55s | |
| CSGO-35UEL-QnN4d-2vFFi-J7YTs-vWHzN | 18/19/6 | 100.7 | 1.19 | 2026-06-26 08:14:45 · 37m 4s | |
| CSGO-WS7ev-k5Ww7-PhJcv-9Uio3-zpe8E | 14/24/9 | 67.4 | 0.73 | 2026-06-24 16:57:42 · 47m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.