Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cyb5r-cJuTF-eYOur-AGZiT-ekAUM | 11/12/7 | 81.8 | 1.16 | 2026-07-09 02:16:42 · 29m 26s | |
| CSGO-FJkUp-DML9j-eTb5Q-LypUt-rfdZH | 22/17/4 | 96.8 | 1.34 | 2026-07-07 13:42:02 · 35m 21s | |
| CSGO-KXskp-9RZd2-A8fRo-oUTSh-WtTGQ | 20/14/7 | 120.9 | 1.72 | 2026-07-05 19:06:45 · 30m 31s | |
| CSGO-sM53v-ytsxM-JA3J2-TNLq7-ZeQ3A | 11/20/7 | 62.6 | 0.73 | 2026-07-03 18:11:08 · 38m 50s | |
| CSGO-7m5yb-9VEQK-bHEJz-tYyhR-P8o3B | 16/7/2 | 93.1 | 1.69 | 2026-06-30 21:15:25 · 22m 39s | |
| CSGO-9B2A2-Zrc2v-pyFb2-JETB9-hd5yD | 9/15/2 | 88.7 | 0.83 | 2026-06-30 20:53:02 · 19m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.