Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YamiG-WRh6W-ERtqZ-PXyoy-FMXDJ | 8/5/2 | 47.2 | 1.08 | 2026-07-02 11:30:26 · 23m 57s | |
| CSGO-6uvbV-6C9wQ-bMuUM-bqh3V-bawDK | 22/21/8 | 95.1 | 1.12 | 2026-07-02 10:28:03 · 53m 39s | |
| CSGO-rCcS2-Zw3yk-QNd9W-tXabp-eDxHL | 21/12/3 | 73.5 | 1.44 | 2026-06-24 22:34:33 · 33m 16s | |
| CSGO-eyyR5-fHXxd-5z8Sj-LZjrW-FaFSQ | 14/13/2 | 65.1 | 0.98 | 2026-06-15 11:11:47 · 29m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.