Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jKEuS-CNCHC-WcrVy-8fhHu-b2VjM | 10/15/6 | 75.2 | 0.97 | 2026-07-03 16:10:08 · 24m 24s | |
| CSGO-PYSSz-9fH7k-v9LQs-Ovi5n-u4XbD | 11/18/7 | 69.4 | 0.93 | 2026-07-02 18:50:29 · 31m 11s | |
| CSGO-Rf2NK-3TtBB-zsWAD-57kSE-zxUWJ | 25/16/7 | 117.2 | 1.62 | 2026-07-02 18:16:36 · 31m 12s | |
| CSGO-AQXwz-O25uc-KewzH-PWRC8-DMhWA | 10/14/4 | 56.3 | 0.79 | 2026-06-23 23:07:29 · 27m 17s | |
| CSGO-N4jZQ-DimNs-Dqn73-pfuzV-T6TvD | 6/14/4 | 48.8 | 0.41 | 2026-06-23 22:35:12 · 26m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.