Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-30.4%Peak single-match outcome anomaly 56.6/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 4 analyzed matches landed in the top outcome band (25%) — a sustained pattern, not one hot game
Avg K/D 1.99 across 4 of our matches (penalty scales above 1.4)
4.4% of kills through walls across 4 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a4OUz-GEN7X-uXM9W-XoeYt-UfwoO | 27/6/2 | 149.3 | 2.28 | 2026-07-02 21:04:00 · 26m 17s | |
| CSGO-xPuvR-bHSdb-frPpQ-WkRCY-R7pxA | 17/17/6 | 73.0 | 1.17 | 2026-06-29 17:15:41 · 36m 12s | |
| CSGO-ATDjP-MhWZS-HuP4a-TrRG5-kAXHK | 4/5/0 | 44.4 | 0.84 | 2026-06-25 19:13:22 · 10m 3s | |
| CSGO-Mzuoe-Bste6-pBcxp-DwaPw-k3AkE | 20/12/6 | 101.4 | 1.47 | 2026-06-22 20:05:37 · 35m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.