Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xVOqt-ia95W-AUfhp-WVk3f-Vt3NF | 27/19/4 | 91.8 | 1.44 | 2026-07-04 00:15:52 · 39m 8s | |
| CSGO-RirKp-YbWfZ-nkPm8-XebC8-H2WPA | 30/21/8 | 100.1 | 1.46 | 2026-07-02 22:15:39 · 53m 15s | |
| CSGO-7b9YW-G8BQL-HvXkD-5TmZe-SZYML | 16/8/2 | 77.6 | 1.42 | 2026-07-01 22:51:43 · 22m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.