Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9TTwy-hDQAu-KcHtK-HJWYV-bawDK | 12/16/1 | 59.5 | 0.83 | 2026-07-06 21:06:15 · 32m 52s | |
| CSGO-KfBej-32BfW-uHrCh-tBnyV-yadyC | 16/11/4 | 108.2 | 1.65 | 2026-07-06 20:33:37 · 23m 49s | |
| CSGO-VZwFR-x55b7-24RFe-kQvjm-i49oF | 12/15/2 | 64.1 | 0.85 | 2026-06-30 22:08:49 · 41m 50s | |
| CSGO-9pPmx-MsPOZ-pVJr4-KHsZR-TvDBM | 15/10/5 | 77.9 | 1.24 | 2026-06-30 21:33:34 · 28m 43s | |
| CSGO-dF4tV-nDuUm-389TA-fXTPq-aXnMC | 17/16/4 | 99.9 | 1.22 | 2026-06-30 20:47:20 · 35m 19s | |
| CSGO-efDTH-yNEhU-6Bn6N-3v5z7-2TryM | 16/18/5 | 75.8 | 0.99 | 2026-06-30 19:47:02 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.