Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WFhRK-GULtw-9ktmT-PypDX-462NF | 22/22/5 | 98.6 | 1.22 | 2026-07-01 22:29:05 · 38m 46s | |
| CSGO-Q6mKA-mRPQ7-BJJFC-j6TzV-eZhzO | 16/16/3 | 73.8 | 1.12 | 2026-07-01 21:50:40 · 32m 24s | |
| CSGO-OxYRE-2dEQQ-C5eJZ-Qsckv-krhGH | 13/17/6 | 76.7 | 0.88 | 2026-06-30 22:50:09 · 28m 21s | |
| CSGO-oS4ma-DozKC-Jscpa-QYMBq-mNcqA | 11/13/5 | 66.4 | 0.98 | 2026-06-30 22:10:48 · 34m 38s | |
| CSGO-yGNaH-br7LA-bm4aY-y4oDD-rcpmJ | 12/17/5 | 63.4 | 0.86 | 2026-06-30 21:38:00 · 30m 53s | |
| CSGO-moMvc-3mKLG-XuJpZ-xQDPW-Bb4mA | 22/13/7 | 100.4 | 1.53 | 2026-06-30 21:02:13 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.